CHARACTERS
Most characters here have been used in small game projects. I taught myself modeling/texturing and rendering back in 1995 with raydream. Since then I've picked up InfiniD, Carrara, Max, Maya, and Zbrush. Most of these are simple things i make in my spare time
Gamera head
(2008) - head study in zBrush + maya
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PROJECT - projeX
PLATFORM - XBOX 360
All characters were modeled, textured rigged for an XBOX 360 arcade game over the period of two weeks.
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PROJECT - Mortal Elephant Seal Mating Behavior Alpha 2
(2008) - 3D fighter
PLATFORM - PC web
ENVIRONMENTS
All environments have been used in video games or educational multimedia. I love doing environments for realtime graphics. For first person experiences its all or most of what people look at.
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PROJECT - Alley
(2008)
PLATFORM - PC web
BUILD TIME - 3 days
I wanted to take a photo and make a game engine ready version of it. Spent a lot of time rendering previews of lighting then actual modeling. The scooter is an old model that i made but never used. The tris count is over 1000 but the scooter itself is around 900.
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PROJECT - Mortal Elephant Seal Mating Behavior Alpha 2
(2008) - 3D fighter
PLATFORM - PC web
BUILD TIME - 2 days
A small beach environment designed to run on very low hardware requirements. Initially made for a UI test, however the game is in development.
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PROJECT - Puma: Patagonian Predator
(2006) - stealth
PLATFORM - PC web
BUILD TIME - 1.5 weeks
A small fictional section of the Patagonia built to run on reasonable hardware (circa 2002). A total of 2,048 tris for the terrain, combined with vegetation geometry results in approximately 8,500 tris for the entire environment. The terrain uses 5 textures layered in this order: dirt tile, splat/mixer, grass tile, light map, gloss map